Outcome 4B: Describe how library and information science theories and practices inform and improve emerging technologies
In LIS 804.01 Media Literacy in Youth Services, I analyzed a popular children’s online gaming platform called Roblox. The purpose of this assignment was to analyze how media is used to inform, persuade, and educate consumers.
Delving into the world of Roblox made me realize that we need to be more selective about which programs to add to the library’s computers and iPads. Popular programs do not necessarily have educational value. Librarians should use their knowledge of media literacy to vet emerging technologies and work to engage and educate their patrons in the process.
Delving into the world of Roblox made me realize that we need to be more selective about which programs to add to the library’s computers and iPads. Popular programs do not necessarily have educational value. Librarians should use their knowledge of media literacy to vet emerging technologies and work to engage and educate their patrons in the process.
Your browser does not support viewing this document. Click here to download the document.